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GDC 2009: Ninja Gaiden Sigma 2 First Look

Tecmo unleashes Ryu Hayabusa, now with some friends, on the PlayStation 3.

A ninja's life should be pretty straightforward as a general rule. However, Tecmo's Ryu Hayabusa isn't your everyday ninja. The super ninja has had his ups and downs, with a fair share of stabbings thrown in, over the course of the Ninja Gaiden series. The most recent console entry, Ninja Gaiden II, which was released last year on the Xbox 360, is now undergoing a PlayStation 3 conversion to become Ninja Gaiden Sigma 2. While this may sound like a straight port of the Xbox 360 Ninja Gaiden II, it's not. In fact, the game is getting a chunk of work done to it, everything from camera tweaks to all-new content, which will make Ninja Gaiden Sigma 2 a meaty addition to the PlayStation 3 catalog.

If you're not familiar with Ninja Gaiden II, the game is a prequel to the classic Ninja Gaiden games on the NES. Though there is a story revolving around Ryu Hayabusa's race to retrieve his village's demon statue and save the world, the key takeaways are that killing things as a highly skilled ninja with an arsenal of conventional weapons and magic is good fun and that developer Team Ninja likes to make its games challenging. For the PlayStation 3 version of the game, developer Team Ninja and director/producer Yosuke Hayashi are aiming to refine and expand on Gaiden II. The approach is fueled in part by the feedback provided by fans after playing it on the Xbox 360 and the team's desire to create the best game it can. On the story side, Sigma 2 will tell the story seen in Gaiden II on the 360 and will also add in new story elements tied to the new playable characters.

New playable characters we say? Yes, brand new and even sexier (this is Team Ninja we're talking about). Sigma 2 will feature new playable female characters, which should be familiar to fans of the series and of Tecmo's Dead or Alive. The first is Ayane, the purple-haired ninja from DOA, who will come packing her own unique moves, weapons, magical attacks, and provocatively placed butterfly accessory. The second new character is Momiji, last seen at a lower resolution in Ninja Gaiden Dragon Sword on the DS, who will bring her own arsenal of abilities and weapons to the fray. Both characters will be integrated into the story, which will branch off to follow their adventures. Not to be outdone in the new content department, Hayabusa will face off against new enemies and bosses with some new weapons tossed in to help deal with the new foes.

Beyond new playable characters, Sigma 2 will feature an all-new online co-op mode that lets you and a friend team up to work your way through more than 30 challenge stages, which can be played in one of four difficulty settings. Your performance will be ranked and uploaded to leaderboards so you can see how you stack up against the world. The stages will be a mix of original areas and those seen in the single-player game, which are being redone for co-op play. Finally, the game will see a good amount of work put into refining the gameplay experience. The game's camera is being tweaked based on user feedback. You will also get additional cues on where to go next from your playable character because your character's head will look off in the direction you're supposed to go in. You'll also find a variety of additional tweaks peppered throughout the gameplay to help make Sigma 2 a smoother, sleeker evolution of its 360 counterpart.

Sigma 2 is making use of an enhanced version of the graphics engine used for the original game. The game is aiming to surpass the visual quality of the last game by blending new tech into the original engine. The results so far are impressive and bode well for the game's final release.

Outside of the meat and potatoes of gameplay and visuals, Sigma 2 will feature trophy support. But you should plan on logging a good chunk of time in the game's various modes to earn them all, because Team Ninja is sprinkling them throughout both the single-player and the co-op modes. You'll at least be able to look back on all the work in stat form, thanks to an in-depth stat-tracking feature that will keep tabs on fun facts like the number of enemies you've killed, preferred weapons, and so on. Lastly, Ninja Gaiden Sigma 2 will feature Dual Shock 3/Sixaxis functionality, so you can plan on rumble to enhance your experience and shaking your way to more powerful ninpo magic attacks. Based on this early look, Ninja Gaiden Sigma 2 is shaping up to be a worthy follow-up to Ninja Gaiden Sigma. The refinements and tweaks to the core gameplay all sound like they're going to be beneficial. The additional content, especially the online co-op modes and the additional playable characters, beefs up the original Ninja Gaiden II's offerings quite a bit. According to Tecmo, there is roughly 30 percent more content in the single-player additions on top of the all-new co-op content. Fans of the first game on the PlayStation 3 should definitely be pleased by what Sigma 2 is serving up. Ninja Gaiden Sigma 2 is slated to ship this fall for the PlayStation 3. Look for more on the game in the coming months.

367 Comments

  • mark_unix

    Posted Sep 21, 2009 3:12 pm PT

    just look at fable2 for example, that game is re-using textures too many times (clearly due to a lack of storage, and it's a key part why the xbox360 is now losing.)

  • mark_unix

    Posted Sep 21, 2009 3:10 pm PT

    back to back the xbox360 game looks horribly out of date next to the PS3 version.
    just look at the PS3 exclusives next to the xbox360 graphic wise, and try to deny that the PS3 exclusives don't look better.

  • s111s

    Posted Aug 26, 2009 10:09 am PT

    people are u really think that NG2 is more difficult then NGS noooooooooooooooooo way

  • Xenoxion

    Posted Jun 30, 2009 12:22 am PT

    I just played NGS yesterday and wow it was easy compared to the x-box version. I sure hope that this isn't gonna be like that again.

  • dielsonboy

    Posted Jun 12, 2009 9:43 pm PT

    To: pnferris
    Good comparation, imagine in this word with Solid Sneak and all of his weapons... The life coud be easy...

    Serioslly now, the co-op of this game will give a new face never seen before... WATINNNG

  • pnferris

    Posted May 5, 2009 6:01 am PT

    I took a break from NGS last night and played Assassins Creed. In Assassins Creed the sword fights are much slower (but still very satisfying) and I was thinking, boy it would be awesome if I could play this game as Ryu, he would dance through the Assassins Creed universe like nobodies business! I wouldn't even need to hide, just walk straight from objective to objective.

  • sithmaster4563

    Posted May 2, 2009 1:49 pm PT

    yeah and another thing is why are they taken out the blood and gore it was fun slicing off the werewolf's arms & heads in ng2
    but there replacing this with a essence of some sort perhaps there trying to target the kids or something. but come on ng isn't
    ng unless there's your cutting an arm off or something.

  • pnferris

    Posted Apr 29, 2009 1:52 pm PT

    I kind of liked battling Doku, it was very satisfying to hear those "slice" sound effects against someone with impervious armour...but he really was a pain in the #$% in the Hyabusa Village level!

  • pnferris

    Posted Apr 29, 2009 1:50 pm PT

    Yeah, I don't know what the deal is with the statue of liberty, looks like lady liberty was pretty pissed! Though I have to admit that I'm curious as to what it would be like to do battle with a huge statue, mabey if Ryu wins he will get a lifetime free pass to visit the statue and take in the view, you know, once things settle down. But for the battle itself, I hope he remembers to bring his whet stone.

  • sithmaster4563

    Posted Apr 28, 2009 3:29 pm PT

    exactly i don't mind the sigma fiends added to the fiends of ng 2
    but please don't bring back doku. just like the brought back the dragon fiends from sigma and enhanced them with wings in ng 2
    but What the @#$@# is up with the statue of liberty.

  • pnferris

    Posted Apr 28, 2009 1:59 pm PT

    Yeah, I still can't beat Doku when he burns the Hyabusa Village. I'm currently at "The Core" on HARD trying to figure out how to beat the game without anymore shops to buy potions! If you really want to feel like a schmuck trying playing the game on Ninja Dog level, Ayane gives you little ribbons for your wrist to help, give you rice cakes, and asks you insulting questions like "How are you coming along with that bow?" it's pretty funny....I'm looking forward to seeing her #$%@ wiggle like Rachels in NGS2, how do they keep balance, sheeesh

  • sithmaster4563

    Posted Apr 28, 2009 10:18 am PT

    i remember the first time i played ng sigma i had not played ninja gaiden before i lost to doku the first time. ha ha it was awful and ayane came out and said something that i cant remember know.
    oh well

  • pnferris

    Posted Apr 23, 2009 11:41 am PT

    I've not played NG2 but for NG Sigma...hmmmm. I really like fighting the tentacle fiend as it's got a bit of an H.P. Lovecraft vibe going. I really find my battles with Alma satifying, I just love it when I knock her down with a flying sparrow and just wail on her with a Blade of Nitiri, or a UT

  • sithmaster4563

    Posted Apr 22, 2009 3:18 pm PT

    whats eveyones favorite boss battle in ng sigma and ng2 my one from sigma is ishataros and my favorite from ng 2 is genshin with out a doubt,

  • pnferris

    Posted Apr 22, 2009 11:45 am PT

    You and everyone else Sithmaster

  • sithmaster4563

    Posted Apr 22, 2009 10:43 am PT

    cant wait till game comes out but im wondering how many extra levels and enemies they're going to add and if they will make the archfiend more difficult.

  • backatcha

    Posted Apr 15, 2009 2:56 am PT

    I am really looking forward to this game. It seems Tecmo is pulling out all the stops!

  • pnferris

    Posted Apr 13, 2009 12:59 pm PT

    can anyone tell me where online is the best discussion board for Ninja Gaiden Sigma? Thanks in advance

  • cool_modine

    Posted Apr 9, 2009 11:53 am PT

    To hell with console wars, I'm just glad Tecmo found a way to bring this game to the PS community, and for sticking it to M$ and they're mountain of cash. I hate all this exclusiviity rights bullcrap. If developers don't feel like multiplatforming their titles, that's fine. It's just a piss off when it happens to games that were intended to be available to both audiences, until uncle money bags shows up with a deal too good to refuse.

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GDC 2009 Images

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