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GDC 2009: The Sims 3 Updated Hands-On - Role-Playing and Short Attention Spans
In our next go-round with this life-simulator sequel at GDC 2009, we play as a would-be rock star facing his worst nemesis...our own incredibly short attention span.
SAN FRANCISCO--By now, no real introduction is needed for The Sims 3. This highly anticipated life-simulation sequel will offer a much deeper character-development system built around personal traits and life goals that, when fulfilled, grant lifetime wish points that can be used to purchase superhuman powers and fantastical devices. But for our play session during the 2009 Game Developers Conference, we decided to aim nice and low.
Specifically, we chose to create a household with a single character whose traits tended toward boundless creativity and living off the land (and his neighbors), such as the "virtuoso" trait, which makes your sims better able to do well with music and art; the "vegetarian" trait, which makes your sims prefer meatless dishes (and actually makes a different set of "favorite foods" available at character creation); and the "mooch" trait, which gives your sims an additional "social" option to casually beg for money in conversation with the people they talk to. And of course, we chose the lifetime wish for our sim to become a star musician.
Given our plan, we figured that pulling off the dream of the lazy, long-haired musician next door would require serious forethought and planning, as well as a strong visual design to really help set the mood. As we've mentioned in our previous coverage of the game, The Sims 3 has enhanced character-appearance options to let you customize your characters' eye size, shape, and color; hair style and color, standard clothing, formal clothing, swimwear, hats, eyeglasses, jewelry, and tattoos, among other things.
We wanted to create a character that wasn't easy on the eyes: a run-down loser with shabby clothes and an annoying head accessory, like a goofy headband, that would make most self-respecting people want to punch him in the face. Steeling ourselves for the task, we hunkered down with the game's character editor for a good two, maybe three minutes before making an even more gutsy executive decision: to just click the "random sim appearance" button a couple of times until we got a sim that had a hat. We figured that was close enough, and off we went.
Our next step was to save our new sim to a family and create any additional sims for the family, a step that would let us build out a whole household of slackers. We decided against doing this partially because that would've meant that we would have had to do the extra work of customizing additional characters (and potentially having to manage household relationships), but primarily because we were bravely committed to role-playing a single slacker living alone. Once our family of one was saved, we were ready to head out to the neighborhood to jump into a vacant house and start our new virtual life. As we've reported previously, the Sims 3 has only one single but extremely large neighborhood in which to live, with numerous community "lots" and plenty of different houses to choose as a base of operations, ranging from cheap little shacks in the range of 10,000-15,000 simoleans (The Sims series' currency) to grand mansions that cost much more.
We settled on a smaller, one-story flat for about 12,000, partially because having to furnish a larger, multistory house would mean a bunch of extra work designing the rooms with different layouts, carpeting, wallpaper, and furniture, but mainly because we wanted to have the courage to stick with our initial plan of having a lonely, lazy slacker, whom we were role-playing. Then we remembered that as you prepare to buy and move into a house, there's an option for you to purchase the house already furnished (which costs more simoleans), and we totally chose that. Courageously. Purchasing a furnished house won't necessarily net you the best stuff, but it'll make sure that you have all of the essentials a sim needs to live: a refrigerator, a phone, a shower, a toilet, and a bed.














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