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GDC 2009: New DS Zelda announced, Wii ships 50 million

[UPDATE] Nintendo president Satoru Iwata's GDC keynote address reveals Link's new portable adventure, Wii sales stats, console's "complete storage solution" SD-card compatibility; Full Legend of Zelda: Spirit Tracks trailer inside.

SAN FRANCISCO--Three years ago at the 2006 Game Developers Conference, Nintendo president Satoru Iwata urged developers to "think differently" and disrupt the status quo. In November of that year, his firm did just that with the launch of the Wii. Insanely popular from the get-go, the console was nearly impossible to find at retailers during its first year on the market.

LoZ: Spirit Tracks

Check out the first trailer to Link's second DS outing!

Now that it's in ample supply, the Wii routinely trounces its competitors, having sold more than 750,000 units in the US in February alone, according to the NPD Group. The DS also continues to shatter records, topping worldwide shipments of 100 million units earlier this month. Once mocked, the dual-screen handheld now has seven software titles that have sold at least 10 million units.

However, the Wii's success has come at a price. Hardcore audiences have charged that the console panders to nongamers with lowest-common-denominator minigame collections and quasi-games, such as Wii Fit. More important to the audience at the 2009 Game Developers Conference is the fact that the company developing the most popular Wii and DS games is...Nintendo. The prevalence of first-party hits for both platforms has meant tough times for Western third-party publishers already battered by the worldwide economic downturn.

It is against this checkered backdrop that Iwata took the stage this morning to deliver his GDC 2009 keynote address. Titled "Discovering New Development Opportunities," the speech was billed by the event's organizers as outlining "Nintendo's role in creating better tools and bringing opportunities for developers to introduce their innovative ideas to a marketplace that is increasingly willing and eager to embrace new game-design possibilities."

What exactly might these opportunities be? Most rumors preceding the event pegged the emphasis as being on DSi Ware, a toolset that will let developers create iPhone-like applications for the new camera-equipped DS model. Indeed, the DSi appears to be Nintendo's main thrust at GDC, intended to stoke interest leading up to the handheld's April 5 launch in North America.

With the stage set, thousands of GDC attendees, press, and yellow-shirt-clad volunteers gathered in the Esplanade Room in the South Hall of the Moscone Center to hear Iwata speak.

[8:49] "Ladies and Gentlemen, please take your seats," says the booming PA system to a several-thousand-strong crowd.

[8:49] Unlike most events, the music pumping from the loudspeakers is not deafening. There are, however, the usual gaggle of several dozen reporters and VIPs packing to the front row of the reserved section.

[8:55] "Does this guy speak English?" asks one reporter to another. Yes, Iwata does--enough to give a presentation at least.

[8:57] Still the nerds come! The place is filling up fast.

[8:59] The onstage smoke grows thicker--half-expecting Siegfried to emerge with a couple of white tigers.

[9:00] Now that's a Vegas ticket--the Siegfried and Satoru Show!

[9:01] We have a Reggie sighting. Repeat--Mr. Fils-Aime is in the building.

[9:03] The music is picking up a bit now--pretty sure there are more than a few Kraftwerk fans in the house.

[9:08] OK, here we go. GDC executive director Megan Scavio takes the stage to warm up the crowd.

[9:09] Unlike CES, she is keeping her remarks brief, talking about Iwata's past appearances at the event.

[9:11] The man himself takes the stage and gets right to it. And by "it" I mean self-congratulation on the Wii's and DS's success.

[9:11] Iwata announces the Wii has now shipped more than 50 million units worldwide, making it the fastest-selling game console in history.

[9:12] Slides now on display, showing Nintendo sales hockey-sticking while other consoles' market shares stay flat.

[9:13] "Software sells hardware," says Iwata, thanking the developers in the crowd. He bows graciously for several seconds.

[9:14] Now he addresses developers' concerns that third-party games won't sell on the Wii and DS.

[9:15] "Many of you are concerned that you cannot compete with Nintendo, but later I will explain to you why this is not the case," he says.

[9:16] Now Iwata is reminiscing about when he and Miyamoto spoke before the launch of the SNES.

[9:16] They met just as Nintendo was in dire financial straights.

[9:17] Miyamoto looked at the console and said, "This might be OK after a few more months of work."

[9:17] Iwata said, "We have two days." Nintendo had entered the "Death Spiral," where financial pressure was rushing development of the SNES and software.

[9:18] "I thought then that our competitors were beating us because they had more money--and more money bought more time. Now I know that is not the case."

[9:19] Miyamoto changed his mind. "He sees opportunities, where others do not... I don't think I have to talk about his track record. He is leveraging opportunities better than anyone else in development today."

[9:19] Iwata is now going though Miyamoto's development process--where is El Shigeroa himself?

[9:20] Miyamoto begins with a concept when he sees something people are enjoying, and will go over and over exactly what action makes that fun. Oh yeah? Explain Wii Music, then.

[9:20] Here's the explanation--Miyamoto uses his own hobbies and interests for game ideas.

[9:21] Miyamoto's new puppy led to Nintendogs, and his concerns with weight led to Wii Fit.

[9:22] In the interest of intellectual-property concerns, Miyamoto is now forbidden from speaking about his hobbies outside of Nintendo HQ. Chuckles all around.

[9:22] Up comes a slide for "Miyamoto's Way."

[9:22] Point 1: Ideas are everywhere.

[9:23] Point 2: Personal communication is key--apparently Shiggy hates design docs, preferring to brainstorm with a small team.

[9:24] Shows a slide of a very crude version of Wii Sports' boxing game. Miyamoto wanted to get the mechanics down first, figuring they could be polished later.

[9:24] Points 3 + 4: Prototype Stage and Small Teams.

[9:24] The essential element in all Miyamoto's games? A core principle of fun.

[9:25] Miyamoto is also a big fan of developing multiple projects at the same time, which is point 5. Point 6? Trial and error. He encourages experimentation to discover what exactly is fun.

[9:25] Iwata's mic is noticeably crackling--some A/V guy is sweating big-time right now.

[9:27] Indeed, Miyamoto actually encourages lots of error, just in case a mistake yields a fun idea.

[9:27] Of all these projects, only a select few reach the mass-production stage.

[9:28] After praising Miyamoto, Iwata notes that it is ironic that his former boss now reports to him.

[9:28] He says that's actually a good thing, because Miyamoto will push back when Iwata asks him to cut corners that he shouldn't.

[9:30] "Mr. Miyamoto has a tendency to 'upend the table,'" says Iwata about the designer's tendency to shake up projects in mid-development.

[9:30] Cue a long metaphor about Miyamoto stacking dishes back on the figurative table. "Nothing is ever broken, though, so we never have to start from scratch."

[9:32] "Naturally, though, upending the table takes more time." Apparently Miyamoto's perfectionism and experimentation held back Nintendogs from the original DS launch and pushed back Super Mario Galaxy past the Wii launch.

[9:33] One last Miyamoto technique--"Random Employee Kidnapping." Massive laughter when a slide of the designer with a bandanna is put on the screen.

[9:34] Apparently during late stages of a game's development, Miyamoto will grab a random Nintendo employee with no gaming experience and hand them an unreleased game.

[9:35] He will offer no help to the kidnapped, but will merely observe them try to play the game, noting their reactions. Elements that frustrate the person will be tweaked; elements that please them amplified.

[9:38] Apparently J-pop master Tsunuku was employed to advise on a rhythm game from the creators of WarioWare Touched and WarioWare twisted. He encouraged developers to dance around.

[9:38] This became Rizumu Tengoku, released in Japan in 2006.

[9:39] This was later adapted into...wait for it...DSi launch game Rhythm Heaven.

[9:41] Cue clip of Rhythm Heaven. Apparently the game's core team was just three people, who spent more than a year turning the GBA game Rizumu Tengoku into Rhythm Heaven for the DS. The DS version has sold 1.7 million units in Japan.

[9:42] Iwata reminds people that the game will be available in 11 days...and everyone in the audience gets a free copy! Massive applause from Nintendans and prospective eBayers alike.

[9:42] He uses this Oprah-esque surprise to talk about surprise in game design. He holds up Spore and Guitar Hero as examples of games that surprised people.

[9:43] The subject wheels back to the Wii--some 20 percent of US Wii owners had never owned a console before, according to NPD.

[9:44] As for the DS, last year 47 percent of US buyers of the handheld were female.

[9:44] Iwata now gives the core gamers props. "Many of these people would have never bought a Nintendo product had a veteran not brought one into their home."

[9:46] He says that Nintendo is taking core gamers "very seriously," and points to the Zelda, Mario Kart, and Super Mario Bros. games released in the first 18 months as proof. He also says the Virtual Console is targeted at longtime players.

[9:47] He says that the top two platforms for third parties are Wii and DS, with 7 million-unit sellers.

[9:47] He then shows a bar that touts the Wii Balance board as the fourth console on the market. The peripheral has now sold nearly as many units as the PS3 in the US.

[9:49] Cue a demonstration of the WiiWare game Rock and Roll Climber, which uses the Balance Board and Nunchuk to simulate rock climbing.

[9:50] Iwata's back. He says that by creating such a massive installed base, introducing new peripherals such as the Balance Board, and by "not releasing too many games ourselves."

[9:51] He points out that 90% of WiiWare games are third-party...and teases the introduction of a new "memory solution" for the console.

[9:51] NOA guy gets on stage to show the new "complete storage solution for the Wii."

[9:52] It's Wii Menu 4.0, which features an SD-card icon.

[9:53] Each SD card will have its own menu now with up to 20 screens.

[9:54] The Wii Menu 4.0 update will also lift the 2GB card memory cap, allowing for "high-capacity SD Cards." Games can now be downloaded to and launched from an SD card directly without going through the Wii System Memory.

[9:55] Wii Menu 4.0 is available for download today--now, actually. Big applause.

[9:56] My Life as a Darklord and Final Fantasy IV: The After Years both coming to WiiWare later this year.

[9:57] Final Fantasy I and IV also coming to US Wiis in 2009--the first five games in the series will hit Japan as well.

[10:00] Reenter the NOA rep to demonstrate some DSi tools. The first lets players draw images, turn them into animations, and share them with friends.

[10:00] You can speed up and slow down animations, and even add sounds with the DS's built-in microphone.

[10:02] They can be uploaded to a central server, where people can also download other animations. A clip reel of animations is shown, with some very detailed animations.

[10:05] Next up, a demo of a hilarious DSi WarioWare game that has players shake their faces and heads, WarioWare-style.

[10:05] Two million DSis sold in Japan so far. Amazon says that DSi preorders are the most of any game product in its history. GameStop preorders are twice those of the DS Lite.

[10:09] Virtual Console arcade will bring classic arcade games. Six games will be available today, including Space Invaders and Mappy.

[10:09] New Zelda DS game out of nowhere--The Legend of Zelda: Spirit Tracks.

[10:10] Clip shows Link running a locomotive with some kind of steam cannon on the front. It will be available later this year. Massive applause.

[10:10] Iwata wrapping up now.

[10:11] "I can't wait for you to show us your surprise." Lights come up. Crowd sprints to get their free rhythm games.

386 Comments

  • Lucidmike78

    Posted Apr 9, 2009 4:19 pm PT

    So finally SDHC support. up to 32GB. Not bad at all since you can have as many as you like.

  • L_E_V

    Posted Apr 5, 2009 10:24 am PT

    I am personally very upset with the wii. What I hoped to be a great console has not lived up to its name. Yes motion sensetivity is cool, but that doesnt appeal to me as much as it used to. Yeah its selling a lot of units, but Nintendo is just trying to sell as much as possible, and has forgot its hardcore gamers. Its price is only 50 less than an XBOX 360PRO, and as i heard will soon cost as much, since Xbox might recieve a price cut in may.

  • hochstreck

    Posted Apr 3, 2009 3:18 am PT

    I agree mostly with flint247. As a person i have a problem with playing not in a cunning way formularised games which feature clichéd men-stories as well as bloody violence, ever easier getting gameplay, oversizes muscles and weapons, some naive words of honor, and take itselves, on top of that, even deadserious. In other words, i would have to feel somewhat robotic when i would have to play one of these games which are primarly targeted at yobbish little-people-audiences.

  • Flint247

    Posted Apr 2, 2009 10:09 pm PT

    I think Hardcore Gamers think they are the best in the gaming world, which makes them annoying at times. I like games with a lot of action, such as shooters and fighting games, but I also like casual stuff to have fun with games and stuff. Games are not just about violence, blood, language, etc.

  • Flint247

    Posted Apr 2, 2009 10:06 pm PT

    The SD card menu was genius! This will definitely come in handy for the future.

  • lonelogan87

    Posted Apr 2, 2009 12:10 am PT

    hmmm...wii menu 4 is kinda misleading, they didnt change anything except for the sd card menu. i was hoping for a different look but its fine as long as its free. as for everyone complaining about 480p...why did you even buy a wii? nintendo blatantly said from the beginning that they werent worried about the graphics they were focused on how you played. the 360 looks great with 1080p graphics but one thing they may have not even cared about is that playing most games on a regular tv is horrible you cant see anything. i was recently forced to buy an hd tv lol. anyways, about the dsi, i think its a huge improvement on the dslight. the fact that you can download games is huge, also, browsing the internet, messing with photos, listening to music and messing with it as well, and all the other new features are great i cant wait for mine!!! i wish the battery life was better but im satisfied.

  • lonelogan87

    Posted Apr 2, 2009 12:10 am PT

    hmmm...wii menu 4 is kinda misleading, they didnt change anything except for the sd card menu. i was hoping for a different look but its fine as long as its free. as for everyone complaining about 480p...why did you even buy a wii? nintendo blatantly said from the beginning that they werent worried about the graphics they were focused on how you played. the 360 looks great with 1080p graphics but one thing they may have not even cared about is that playing most games on a regular tv is horrible you cant see anything. i was recently forced to buy an hd tv lol. anyways, about the dsi, i think its a huge improvement on the dslight. the fact that you can download games is huge, also, browsing the internet, messing with photos, listening to music and messing with it as well, and all the other new features are great i cant wait for mine!!! i wish the battery life was better but im satisfied.

  • thingta42

    Posted Apr 1, 2009 5:26 pm PT

    I Cant play the Wii.. its a good Console but god 480p kills it for me.. And when you play on a 42 inch Plasma tv and play games that run at 480p it kinda kills it for me.. Hoping that the Next wii Due out in 2010 will have atleast 720p Maby then i will play my Wii again..
    http://www.mcvuk.com/news/31424/Wii-2-in-production-confirms-Nintendo

  • Lash540

    Posted Mar 30, 2009 3:39 am PT

    @master_30 - what graphics problem? It doesn't put out as good visuals as the other consoles but hey its got some really great games, better graphics would just be a plus.

  • gameking5000

    Posted Mar 29, 2009 11:08 pm PT

    @master_30 Probably by a new console. But there's no point in buying a new console with JUST better graphics. So what I think that there might be a new console with better graphics as well as some new features.

  • master_30

    Posted Mar 29, 2009 7:19 pm PT

    The new Wii menu 4.0 is really cool but when is nintendo gonna solve the graphics problem for the wii.

  • sonic__323

    Posted Mar 29, 2009 4:21 pm PT

    I hope the new Zelda will be good, also hope that they will at least upgrade the Wii to be more better.

  • Tylendal

    Posted Mar 29, 2009 12:33 am PT

    Their final solution for the storage issue with the Wii is genius. No expensive external hard-drive, just boom, you're SD card is perfectly integrated with the menu. You can tell they really put some thought into this. They could have just put another product on the market and shored up the problem, but instead they managed to make it look like something that could have existed from the start.

  • EkoHoshunin

    Posted Mar 28, 2009 12:36 pm PT

    heart warioware

  • Sharhan96

    Posted Mar 28, 2009 11:22 am PT

    gameking's right too much hardcore wouldnt make the best game around and too casual makes it boring

  • gameking5000

    Posted Mar 28, 2009 4:52 am PT

    The best games are a balance between "hardcore" and "casual". And the Zelda games are one of the best of them

  • wetwilli64

    Posted Mar 27, 2009 2:45 pm PT

    big suprise! best keynote ever!

  • Wonkyman

    Posted Mar 27, 2009 1:17 pm PT

    @Pokedude1013 and Link_Destined_1
    People like you are the reason I still have hope for the gaming community. I couldn't agree with you more.

    Back in the NES era, the focus was on variety. People played games that looked interesting and didn't care about anything but how much fun they had with it. Nowadays, some people are so narrow-minded. If it's too cute, or if it's downloadable, or too unusual, or caters to a niche market, or isn't more than 10 hours long, then it's not a game to them. It's really discouraging.

    When it comes to business though, every dollar you spend is a vote for that product. It's like telling the company "I want more of this." So I'm glad there are people out there like you two who are voting for what matters.

  • standarddamage

    Posted Mar 27, 2009 1:04 pm PT

    The problem here isn't the lack of "hardcore" games; the problem is the lack of good, in-depth games in general. Core gamers have been given one game that improved over the previous generation, and that was Mario Galaxy. Everything else we've seen so far has not been as fun, or as deep, as what we given before, and this keynote didn't give us much hope about what's coming down the line. I am very happy for DS gamers, though. Another Zelda? Rhythm Heaven? Very Cool.

  • Link_Destined_1

    Posted Mar 27, 2009 12:18 pm PT

    Pokedude1013 hit the nail on the head. Hardcore gamers need to get off their high horses and quit whining that anything they don't like sucks. The clubhouse that is gamerhood is now open to all who can afford a system and some games. Get used to it.

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GDC 2009 Images

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  • Battlefield: Bad Company 2 5
  • The Secret World 6
  • X-Men Origins: Wolverine 7
  • Wolfenstein 8
  • The Secret World 9