SOCOM 4 Hands-On

We grab the PlayStation Move and its sub-controller to shoot down soldiers in the slums level of Zipper Interactive's upcoming action game.

Sony's PlayStation Move launch at GDC 2010 wasn't all about family fun and minigame compilations. There was a surprise announcement that core gamers wouldn't be ignored thanks to the inclusion of Move support in the recently announced SOCOM 4. We grabbed our Move and hunkered down behind enemy lines to see just how motion controls would be incorporated into this upcoming shooter.

First up, you'll need not only a Move to play SOCOM 4, but also the sub-controller accessory Sony unveiled at its press event today. The sub-controller--which looks like the Move but without the glowing ball on top--features an analog stick, a D pad, four face buttons, and two other buttons on its underside. To play SOCOM 4, you"ll hold the Move in your right hand and the sub-controller in your left. Pointing the Move at your screen will shift the camera and targeting reticle, while pointing at the edges of your screen will turn your character around. Movement is done via the sub-controller's analog stick (forward, backward, and strafing). If this control scheme sounds familiar, that’s because it is: many Wii first-person shooters feature a similar control setup with the Remote and Nunchuk.

There are, of course, many more controls in SOCOM 4 than just movement. You shoot by pressing the trigger button on the Move, while going into cover is done by pressing the equivalent trigger on the sub-controller. Targeting is done by pressing the action button located on the top side of the Move, while throwing grenades is mapped to the circle button. As SOCOM vets will know, you'll have a squad to control, and these commands have also been handily mapped to the sub-controller. Pressing the sub-controller's bumper button will put the game in a pseudo-slow-motion mode, where you'll then be able to assign squad commands such as waypoints and targets via the sub-controller’s D pad.

The level being showcased at Sony’s press event was set in a slums area, which a representative from developer Zipper Interactive told us would appear roughly halfway through the game. The level featured many crudely built houses made of wood and corrugated iron and was set on several different levels. This proved to be a good showcase for the fine targeting the Move allowed, as enemies would descend from all directions. Gunning them down was a simple matter of point and shoot, and taking cover behind low walls and buildings was quite easy to do. Movement seemed smooth as well, although we didn't get much of a chance to try out various squad commands to see how seamlessly they would blend into the shooting experience.

The game is looking solid, but since it's still early in its development stage, we're expecting significant improvements in its looks in the months to come. As for the motion controls, our brief hands-on simply made us think how similar it was to first-person shooters on the Wii, although with an obvious visual upgrade. We'll need to get more time with SOCOM 4 on a normal Dual Shock to see which control scheme is preferable, but there looks to be ample opportunity to do that since the game is not expected to be released until the latter half of 2010.

98 Comments

  • Trukero08

    Posted Jun 16, 2010 8:18 am GMT

    SANDMAN201 if you were paying attention to the vid, you can. Why would they restrict you to move?

  • tab1323

    Posted Jun 15, 2010 4:11 pm GMT

    game looks okay
    Playstation "move" looks horrible

  • SANDMAN201

    Posted Jun 12, 2010 9:33 pm GMT

    Screw that. I am not aiming by waving a stupid stick in the air. They better make it so you can use the Dualshock controller like the original SOCOM games as an optional choice.

  • W1ckedGo0se

    Posted Mar 27, 2010 11:43 pm GMT

    They said you can still use the DualShock 3. I just hope they don't ruin the controls on the Dualshock because they want to use the PS Move (or make it unfair for either side with the aiming). I don't want to use the Move

  • Cillerboy

    Posted Mar 27, 2010 8:58 am GMT

    y do i have a bad feeling that socom 4 is gonna be dumbed down?

  • KARANJOT15

    Posted Mar 26, 2010 4:30 am GMT

    does this mean that we cant use a normal ps3 controller to play this game?

  • K-Grogg

    Posted Mar 21, 2010 12:15 pm GMT

    see, they've done it wrong. they should have made the two controllers be able to connect together and act as a single gun, using the two glowing bits at each end tell the eye where you are aiming, instead of aiming a stick. aiming a stick feels less like using a gun than using a controller does....*sigh*

  • MassMayham57_

    Posted Mar 15, 2010 6:36 pm GMT

    lol wow the interviewer

  • Xenogear272

    Posted Mar 15, 2010 11:03 am GMT

    mmm i dont know about this, the control needs to feel more like a gun in this case. And yes i agree with all the comments post about the interviewer lol!

  • acer_062

    Posted Mar 14, 2010 9:57 pm GMT

    I think the interviewer needs to go back into rehab.

  • iKrysis

    Posted Mar 14, 2010 9:28 pm GMT

    What a f^*$ing tard. The interviewer, man, gtfo please. "ahh ahh, i totally forgot your name, but i know you're important" . . . "ahh ahh, the wii move, i mean i mean the playstation move. . . . ." What an idiot. GameSpot, start hiring people who are actually fit themselves and can go through a simple interview without destroying reputations.

  • StealthKnife

    Posted Mar 14, 2010 1:25 pm GMT

    if "its like a first person shooter on the wii" fail! please zipper dont *** up

  • phenix_eye

    Posted Mar 14, 2010 12:58 am GMT

    'i already forgot your name and wii move'? this guys not focused lol

  • blasterchief

    Posted Mar 13, 2010 3:31 pm GMT

    This guy is looooooud.

  • bagmup

    Posted Mar 13, 2010 3:30 pm GMT

    Wow, interviewer is an idiot, lrn2knowyourstuff

  • ph1nn

    Posted Mar 13, 2010 1:15 pm GMT

    Hopefully this game has graphics on par with Uncharted 2, sounds on par with Bad Company 2 and gameplay on par with Socom 2. Also I hope they do some blurring to eliminate all corner camping that makes me dislike 3rd person shooters.

  • ratavaquera

    Posted Mar 13, 2010 7:16 am GMT

    @GR8xONExTY Confrontation is really good, not the best game but it requires skill . Even on a 4 vs 4 game you must be very carefull with your moves.

  • enkhbattsenguun

    Posted Mar 13, 2010 1:40 am GMT

    the best 3d person shooter game

  • EVILBOWBADCOMPN

    Posted Mar 13, 2010 12:52 am GMT

    that is a good game but i didnt like the controler

  • Murrummba99

    Posted Mar 12, 2010 4:00 pm GMT

    I HOPE THERES RUMBLE WITH IT, that would be awesome