GDC 2012

Most Popular GDC 2012 Games

  1. 1. Max Payne 3
    no boxshot available
    • Rockstar Studios
    • Action
    • Release: 05/15/12
    Follow:
    1. Not Following
      PC: Follow
    2. Not Following
      Xbox 360: Follow
    3. Not Following
      PlayStation 3: Follow
  2. 2. Street Fighter X Tekken
    Follow:
    1. Not Following
      Xbox 360: Follow
    2. Not Following
      PlayStation 3: Follow
    3. Not Following
      PC: Follow
    4. Not Following
      PlayStation Vita: Follow
  3. 3. Diablo III
    Follow:
    1. Not Following
      PC: Follow
    2. Not Following
      Macintosh: Follow
  4. 4. TERA
    Not Following

Mount & Blade: Warband Hands-On - Castle Sieging, Melee, and Dying Horribly

We try out the sequel to Mount & Blade and die horribly in the game's exhilarating multiplayer.

The 2010 Game Developers Conference is under way, and so is the ongoing beta test for Mount & Blade: Warband, the upcoming expansion to the unique medieval hybrid action game from developer Taleworlds and publisher Paradox. Like in the original game, you can play as an ambitious young warrior noble in search of fame, power, and conquest, though Warband's single-player campaign will give you access to new paths to power--specifically, by marrying into a wealthy family. The campaign will let you woo your potential mate with song and with your long, long, long…list of battle accomplishments, but that's not how we spent our time with the game. Instead, we jumped headfirst into the game's already-thriving multiplayer beta.

Warband is currently undergoing an extensive multiplayer beta with hundreds of players pounding the servers daily, trying out the expansion's six new multiplayer modes (which will include free-for-all Deathmatch, Capture the Flag, and Siege--a team-based mode that requires the attacking team to capture a castle and the defending team to repel the onslaught). All multiplayer modes will support up to 64 players (competitive modes will support teams of up to 32 players each), and surprisingly enough, the ongoing beta has plenty of 64-player games running at this very moment. The game offers six different nationalities as factions, and each faction has several character classes to try--since this is a large-scale medieval combat game, some classes are more useful than others in various situations.

In our session, which took place in a full-on 64-player siege, we played a few rounds on the attacking team as a Norseman, trying out each of that faction's three classes--the archer, a very lightly armored ranged fighter; the huscarl, a heavily armed melee warrior; and the scout, a lightly armed soldier with a small shield and handaxe. This particular siege map started us out just beyond the walls of a castle, with a gigantic, wheeled siege ladder available for pushing, as well as a few smaller ladders on either side of the keep. Warband is based on an enhanced version of the original Mount & Blade engine--much of the work on the expansion is being poured into balancing the game and its physics for multiplayer, but veterans of the first game should feel right at home with the expansion. Like in the original game, you can commandeer a horse and pick off any enemy infantry with a dramatic lunge (assuming you don't miss horribly or your enemy doesn't spear you with a pike), though since our mission was storming the castle, we left the horses behind and went for the siege ladders.

In Warband's multiplayer, life is cheap, and death by crushed skull or arrow-in-the-throat happens all the time. In several cases, while we made our feeble attempts to set up ladders, we took well-placed arrows from defending soldiers clean in the face. Warband's archery, like its swordplay, isn't a simple, button-mashing deal--it requires precision and careful timing. Your accuracy when firing an arrow is extremely compromised if you're on the move and will also decrease if you nock an arrow and hold it too long. Fortunately for us, our opponents were already extremely high up the game's learning curve and had no trouble feathering us with arrows multiple times before we made it up into the castle. Once inside, we experienced the chaotic and brutal nature of Warband's melee combat--repeatedly.

Melee seems deceptively simple in Warband--you left-click to perform a melee attack (you can also hold down your left mouse button to prepare a stronger attack and then let it go to unleash it) and right-click to block with your shield, if you have one. However, in the confines of castle keeps and narrow walkways, battles can become crowded quickly, and carefully timing and aiming your melee hits becomes a lot more challenging. You also need to make the seemingly simple decision to either attack or defend, since you can't use your shield while you're attacking or charging an attack. In addition, in Siege mode, castles have various heavy wooden doors that can be opened freely by the defenders but must be chopped down by attackers in order to pass.

Smart defenders, like the ones we faced today, make judicious use of opening doors just long enough to allow through one or two attackers to cut down or to send out a counterattacking force in a swarm. In addition, doors can be smashed only by melee weapons, but Warband lets you pick up weapons and shields dropped by any fallen friends or foes nearby, and if our multiplayer session was any indication, there won't be any shortage of those in any given game. Warband also has heavier two-handed weapons, such as cleaver swords and two-handed maul hammers, which don't let you equip a shield but do let you put a quick end to one of your enemies if you can place your strike well enough.

Warband's competitive multiplayer modes are already chaotic, brutal, and action-packed, and with some more polish and balancing, they will hopefully attract a large enough fan base to make 64-player games happen regularly. The game will ship later this year.

36 Comments

  • InvisiblyClear

    Posted Feb 6, 2011 10:42 am GMT

    Playing the trial version, and I'm really into it. I'll probably buy it later this month.

  • RizziSmoov

    Posted Mar 30, 2010 12:49 pm GMT

    need to upgrade my pc first :/

  • calanorn

    Posted Mar 25, 2010 11:45 am GMT

    my version of m&b has no drm. mods are on the main forums

  • hywel69

    Posted Mar 23, 2010 4:16 am GMT

    Does it still use the borked DRM? I tried to DL the dem. Windows goes nuts with warnings, a quick look online tells you that at least the orginal wants to install various DRM stuff on your system.

  • GK-GOR

    Posted Mar 19, 2010 11:53 am GMT

    This game has mods? Where ?

  • trixx666

    Posted Mar 18, 2010 6:08 am GMT

    Yeah, gunna be a hell of a game when it comes out... hopefully not a lot of glitches like other upcoming games.

  • canis_rah

    Posted Mar 16, 2010 10:16 pm GMT

    Wonderful game - but still lacks what I want from it most... multiplayer campaign. Imagine it, 64 players roaming around the campaign map in realtime with their accompanying armies, chasing each other, hunting each other and having battles all over the place within the broader context of the game world.

  • hinkwokching

    Posted Mar 16, 2010 5:51 pm GMT

    This game is great, in my opinion for what it matters. None of the touch-ups and refinements that one would find in expensive production games. But what makes this game different is its rather innovative blend of gameplay.

    This is old-school gaming which is solely needed in a world of usually-high-investment game production, where everyone is worried about making a lost and most simply stick to game-making along lines that worked previously. This is often the problem with well-developed industries, lacking in innovation and focus on streamlining and cost-effectiveness. My strategy been play a few games that you really like for a year and a half and only look to new games after that, keeps things fresh.

  • bisq1345

    Posted Mar 16, 2010 2:35 pm GMT

    Reapy i totally agree with you i have played this game since it came out 2 years ago and enjoyed it. I have also been part of the Multiplayer beta for 6-7 months and will tell you that this is a very fun game that all medieval fans will definitely enjoy and you will have no problems finding a full server and to answer brazucass you only watch your team fight after you die in the battle mode the rest you respawn as many times as you need. There are also modules already made by players to play online with other players so just do the right thing people and buy the game

  • Reapy

    Posted Mar 16, 2010 11:58 am GMT

    I'm in agreement with Rastal... if you like this genera of medieval combat there is no game out there like m&b.

    In terms of multiplayer respawn there are several different kinds. The siege, team deathmatch, deathmatch, and conquest modes are respawn, where as battle and fight and destroy modes are spawn per round (ala counterstrike).

  • rastal66

    Posted Mar 16, 2010 11:50 am GMT

    The reason the original game recieved a poor review was most likely because the vanilla version of the game was lacking in balance and a lot of very powerful features... which were all completely covered from hundreds of different angles by the mod community. I know "mod" strikes fear into the hearts of the non-tech savvy, but in this game it was relatively easy to plug in the mod you want and be playing a totally revamped game upgraded in variety, graphical quality, combat, party, command formation, and loot systems. Flat out, the original game was mod-driven, and you would not believe how professional some of the total revamps were. Better than any midieval action game I've ever played, and I love them to death. I dumped so many hours of play into some of my favorite modded versions... it had to have been hundreds, and I loved every minute of it.

    If you are on the fence about this game, take my word for it and give it a shot. You won't regret it. Even if multiplayer suffers from certain imbalances, modders will come up with ways to fix them if they devs dont, but the devs are obviously very dedicated from their game if you look at the history of the company. The original game was single player only and it easily pulled me away from games like WoW and such which were more addicting than crack! When you add multiplayer to that, I dare say you might have a game made of solid gold.

  • StewSpot

    Posted Mar 16, 2010 11:38 am GMT

    The Beta must be signed up for through the Taleworlds forum.
    I have been testing since the beginning, and it is lots of fun for those that enjoy the medieval style combat!

  • pimpjump

    Posted Mar 16, 2010 3:47 am GMT

    Looks and sounds really exciting, I think I will download the Beta and anticipate the release of this

  • Arther-la-Blunt

    Posted Mar 15, 2010 4:39 pm GMT

    Great game. I think I'll go download the beta

  • JPMackel

    Posted Mar 15, 2010 3:58 am GMT

    @gemno u said u imagine the multiplayer will be awesome. Just incase you didn't know the warband multiplayer "open" beta is available to anyone with a M&B seriel key if u go on taleworlds forums! u should try it out its so awesome!

  • Taffelost

    Posted Mar 15, 2010 1:09 am GMT

    Mount & Blade deserves a huge development team with huge resources. As it is it's merely good because of it's incredible combat. It could've been epic with a proper story, world and atmosphere. Warband is on my to-buy-list althogh I can't help to think what an awesome RPG it could've turned into with proper resources.

  • redneckdouglas

    Posted Mar 14, 2010 1:23 pm GMT

    M&B has awesome combat system, but was greatly helded back by the mediocre out-world structure.

  • Brazucass

    Posted Mar 14, 2010 8:49 am GMT

    @Kristophski Alright. Thanks for clarifying that man.

  • gemno

    Posted Mar 14, 2010 8:33 am GMT

    Mount and Blade is a fantastic indie development. One of the best first person medieval combat systems anywhere! I've owned it since playing the original beta. I imagine the multiplayer will be a phenomenon. Go Taleworlds!

  • LogicaLInsanity

    Posted Mar 13, 2010 7:17 pm GMT

    THIS GAME ROX MY SOX!