Silent Hill composer tunes into perfect sound

GDC 2010: Akira Yamaoka of Grasshopper Manufacture discusses how the human brain works and what techniques are effective when creating a memorable audio experience.

Who Was There: Akira Yamaoka, who is best known for his music in the Silent Hill series, leveraged his 20 years of experience in video game production to discuss audio design in games from a producer's perspective. He has worked not only as a composer, but also as a sound designer, sound director, and producer. Having recently left longtime employer Konami, Yamaoka is currently working with Suda51 on a new game at Grasshopper Manufacture that will be published by EA Partners.

What They Talked About: Yamaoka's 2010 Game Developers Conference session began with a few slides that highlighted some facts of Japan, including the number of islands (6,852) and coastal line (comparable to that of Australia). Yamaoka wanted go over his background and heritage because the attention to detail that is part of the Japanese culture ties in closely to what he ultimately strives for: perfection.

"We care about details. That's the culture," he said through a translator. "We are married to perfection, to details. I hope that links with the world of games."

Yamaoka wanted to be a designer after entering the world of computer games. Computer graphics were still considered new at the time, and his original goal was to focus on graphics but then switched after he bought a PC.

"I wasn't very serious and was having fun," he explained. "I discovered that with a computer, you can compose music, so I switched to [making] computer music instead of computer graphics."

Currently, Yamaoka uses MAX/MSP to compose, but the interface wasn't as accessible 20 years ago. He says that nowadays, anyone can create music, but for him, it's a matter of going beyond that. Comparisons were made to film, but he stated that dramatic films don't have the same interactive communication that video games do.

The composer went on to discuss how humans rely on visuals for stimulation, but what he wanted to do was find a way to stimulate or "tickle" a player's emotion with sound. Because humans have other senses as well, he hoped that later down the road, gamers can be "tickled" by taste and scents as well.

Yamaoka's theory for controlling a person's emotions is based on psychology. He explained how humans feel unstable when they turn clockwise and that there's a psychological uncertainty there. Understanding what humans naturally fear is something that is used in games to create anxiety.

Having worked on the Silent Hill series since its inception, Yamaoka talked about how he would bring in sound three frames ahead to induce intensity or anxiety. The opposite would result when audio came after the visual cues, which instead provided security and comfort.

Contrasting sounds also leave a lasting impression on a listener. An example that he used was to introduce a beautiful piano melody, followed by a frightening sound. Each sound becomes more vivid and the same trick is used in visuals as well.

Based on Yamaoka's audio research, he explained that when the brain hears a sound that is followed by silence, the sound remains even after it has been cut off, which leaves a powerful impact on the listener.

"It's the lack of sound that impresses humans more than the beautiful music," he said.

The final part of Yamaoka's talk was focused on the MAX audio software and how simple it was for him to use when composing and creating sounds. To demonstrate, he brought out his electric guitar and played for several minutes.

At the end of the presentation, he left the audience with a quote from his favorite architect, Ludwig Mies van der Rohe, who said, "God is in the detail of the arts." He feels that to achieve what he wants, it's in the details and through that, originality and uniqueness can be delivered.

Quote: "God is in the detail of the arts."--Akira Yamaoka, quote originally by famous architect Ludwig Mies van der Rohe.

Takeaway: Silence can often be more effective than noise, depending on how it is used. Understanding how humans digest and process sound can help audio designers create something that is more powerful and memorable.

28 Comments

  • nefphlegm

    Posted Apr 4, 2010 8:58 am GMT

    I agree that sound is very important to any media genre. Take for example the movie Resident Evil... not many know but Marlyn Manson produced the music. And when most people watched the movie it was a totally unique experienced. Continuing with this example the following Resident Evil movies didn't have that unique feeling. Could be a personal thing but I totally dig everything this article talked about.

  • exber

    Posted Mar 18, 2010 12:36 pm GMT

    The music that he made for Silent Hill series are really great.

  • thecraponahat

    Posted Mar 16, 2010 7:56 am GMT

    sadly it has been announced that shattered memories will be his last game
    his music made the SH series complete without it will be dulled

  • megatrunks

    Posted Mar 16, 2010 12:14 am GMT

    Silent Hill is simply one of the best.

  • gamer082009

    Posted Mar 15, 2010 10:02 pm GMT

    Silent Hill ftw

  • buffywan

    Posted Mar 15, 2010 5:27 pm GMT

    I don't seem to remember his name on the credits of Silent Hill 1 and someone over at G4 wrote an article/bio saying just this fact(?) Anyways, I think its great that he's moving on from the Silent Hill franchise to work with Suda 51. There could be some really cool stuff coming out of that- and hopefully soon. Silent Hill has been bleeding out for it seems like forever (four was THE last good game), and it would be nice to see some creativity return to Akiras work. He is capable of so much more than regurgitating the same old themes ad. nauseum.

  • Trogeton

    Posted Mar 14, 2010 8:35 am GMT

    Gotta be the creepiest game franchise ever

  • AnelZukic

    Posted Mar 13, 2010 9:36 am GMT

    Was he a psychologist Akira is a pure genius when it comes to sound and the human mind, he knows what it needs to happen to make anxiety just bigger

  • jeffv541

    Posted Mar 13, 2010 12:24 am GMT

    I am gonna buy this when it comes out for nguage. If they are still planning on making it for nguage, I think that burritos.

  • TheSnakeBelmont

    Posted Mar 12, 2010 9:45 pm GMT

    jmm with suda51 nao?...thats interesing.

  • pesh_fury

    Posted Mar 12, 2010 5:01 pm GMT

    When you say Silent Hill, the first name that comes to my mind is Akira Yamaoka.

  • 2bitSmOkEy

    Posted Mar 12, 2010 2:47 pm GMT

    I think its safe to say this dude knows how to make some creepy music.

  • Darthkaiser Site moderator

    Posted Mar 12, 2010 9:39 am GMT

    Indeed if it wasn't for that guy silent hill wouldn't have the suspense it has

  • Nihonjinjanai

    Posted Mar 12, 2010 6:05 am GMT

    Alot of times the music in Silent Hill scares me more than the game itself. Silent Hill wouldn't be that scary without the music.

  • parmesanhorn

    Posted Mar 12, 2010 3:00 am GMT

    Someone enlighten me about "Akira Yamaoka of Grasshopper Manufacture" ... this guy's working with Suda51?! Since when would that be?

  • parmesanhorn

    Posted Mar 12, 2010 3:00 am GMT

    Someone enlighten me about "Akira Yamaoka of Grasshopper Manufacture" ... this guy's working with Suda51?! Since when would that be?

  • 8-BitPenguin

    Posted Mar 12, 2010 12:05 am GMT

    Genius, I'm a fan of this guy since the first time I've played SH1 10 years ago.

  • DionysusBurning

    Posted Mar 11, 2010 9:41 pm GMT

    Akira Yamaoka is a pure genius. Love his(SH) music, been a fan for quite a while.

  • grasshopper6

    Posted Mar 11, 2010 9:34 pm GMT

    yea but there's those humans that don't react to things like the rest of population does