Most Popular GDC 2011 Games
- 2. Batman: Arkham City (PC)
- 3. Kingdoms of Amalur: Reckoning (PC)
- 4. Mass Effect 2 (X360)
- 5. Batman: Arkham City (X360)
- 6. Saints Row: The Third (PC)
- 8. DC Universe Online (PS3)
- 9. Batman: Arkham City (PS3)
- 10. The Last Guardian (PS3)
Sam & Max: The Devil's Playhouse First Look
This zany duo is back and ready for more wild and crazy adventures in season three.
Now that the Tales of Monkey Island series has been completed, TellTale has turned its attention back to the loveable private investigators Sam and Max. The first episode of season three, called "The Penal Zone," has a very distinct cheesy, '70s B-movie, Twilight Zone feel to it. While the series initially started on the PC, Sam & Max: The Devil's Playhouse will be heading to the PC, Mac, and PlayStation 3 at the same time in a few weeks. We checked out the PS3 version on the show floor at the 2010 Game Developers Conference and were happy to see that the humor is still intact and that you don't need to have any prior knowledge of Sam and Max to be able to jump in and play.
All we know from the prologue is that General Skun-ka'pe, who is some sort of space gorilla, has captured the anthropomorphic duo and has put them behind bars. TellTale wanted to veer away from the traditional pixel hunt and then combine everything you have in your inventory gameplay into something a bit more creative. Max has now inherited some special powers and can now teleport himself, and anything or anyone that is touching him, from telephone to telephone. By pressing the triangle button, you can enter Max mode, which is a first-person view into the bizarre world that is between rabbit's ears. A colorful dial at the bottom of the screen acts like an inventory of Max's strange powers. A random black and white photograph might flash periodically in this mode, which we were told is tied to future episodes. But the fact that they come out of nowhere and seem to have no relation to the situation at hand is what makes them great. It's not often you browse through old photos of a woman riding a cow.
You will still need to scour the environments to pick up items that are of use, but you can push a button to highlight everything that can be interacted with onscreen. We watched as Max picked up some red rhinoplasty--that looked like silly putty--which he could then apply to an object, like a plant, and then transform into that plant. While a plant may not seem like the most valuable thing to transform into, everything has a purpose, even when Max eventually shape-shifts into a bazooka.
It might not seem like there's much going on in Max's mind, but he can read the minds of others, which may or may not help you progress, but probing into a person's most private thoughts can reveal some hilarious inner dialogue. The five-layer hint system has been improved to encourage and "gently" guide you in the right direction. A frustration meter is built in so that the game will track how long you've been working on a puzzle and how many things you've clicked on.
Another addition is the notebook, which Sam carries on him to keep track of characters, plot points, and what Max's powers are. This makes it easier for you to return to the game after a break and get caught up with everything that has been happening.
Sam & Max retains its cartoony feel, but the visuals have been upgraded to give the environments a more realistic look, with emphasis on better lighting, textures, and shadows, similar to what Tales of Monkey Island had.
The first episode of Sam & Max: The Devil's Playhouse will be available April 15 on the PlayStation Network, PC, and Mac.
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