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GDC 2010: APB Updated Impressions

Tattooed homicidal freak or square-jawed do-gooder? It's up to you how you play in Realtime Worlds' upcoming massively multiplayer online action game.

Whether you're a hardened criminal or a crime-fighting enforcer, the world of APB will have plenty of options for adventure. The upcoming massively multiplayer online action game from Realtime Worlds is looking to make some significant changes to the MMO landscape, thanks to obsessive levels of character customization and a mission structure that is dependent not just on non-player characters, but on fellow real-life players. Realtime Worlds' Dave Jones gave a brief demo of the game during today's media briefing at the Epic booth on the floor of the 2010 Game Developers Conference in San Francisco.

Jones kicked off the demo by showing a menu featuring three of the areas that will be in the game: the waterfront district, the financial district, and the social district. The demo focused on the latter pair of districts. Jones explained that the social district will be where hundreds of players can gather together to chat, form clans, and dive into the game's deep customization tools. Seemingly everything can be customized from the ground up; Jones showed off the system of changing a character's physical characteristics such as height or weight, as well as designing unique clothes that he or she will wear by applying vinyl shapes. You can do the same with your ride as well--painting your car to your heart's content and adding vinyls to give your vehicle a look all its own. You'll earn vehicles either by unlocking them or by purchasing them outright with cash you earn in the game. You'll be able to build a modest, but not unlimited, car collection with a limited number of slots in your personal garage.

Customization doesn't end with cool threads and a pimped-out ride--Jones also showed off a simple sequencer that lets you create custom tunes in a variety of styles that you can then assign to your car to play as you drive around town. You can even create and assign a song to play when you kill a fellow player in APB--sort of a musical equivalent of teabagging.

You'll be able to sell clothing or cars you design in the game, and in the social area, you can buy designated spots in the world to display your wares in the hopes of getting people interested. And statues strewn around the social district will recognize the top players around the APB world and memorialize them, at least temporarily.

With the customization options out of the way, we were taken to the financial district where Jones and a fellow Realtime Worlds developer were unleashed in the world, with one character playing as a criminal and the other playing as an enforcer. Whether you are considered a criminal or an enforcer in APB will depend entirely on your actions in the game; if you start beating people down and robbing them, your notoriety level will rise and you'll gain a criminal rep. Likewise, if you shut down crimes in progress, you'll eventually become known as an enforcer.

It's the PVP interaction between criminals and enforcers that forms the basics of how missions work. In the demo, Jones' character joined a party of like-minded thugs and started spraying graffiti at certain spots around town. Before long, a group of enforcers were alerted to the crime in progress (via an APB, naturally), and a posse of enforcers showed up to stomp down the bad guys. A huge gun battle emerged as the criminals tried to get their graffiti message spread and the enforcers looked to blast them to bits.

When a player is killed in APB, he or she will respawn a few hundred yards away. Enforcers will also have the additional ability to arrest criminals--slapping the cuffs on them and essentially keeping them out of action for 15 to 20 seconds, considerably longer than it takes to respawn after dying. The dynamic matchmaking and the constant push and pull of enforcers and criminals look to balance the gameplay throughout APB--and both factions will have specific mission types. For example, criminals will be able to capture VIPs and plant bombs, and enforcers will be able to kick off mission types with things like escort missions and defusing bombs. Up to 40 players can be involved in a single mission (with 20 players per side), and teams can call in for backup should they find themselves outnumbered.

Cops and robbers might be one of the oldest genres around, but it seems that Realtime Worlds is casting the well-worn trope in a new light with APB. We look forward to jumping into the world with the tattooed homicidal freak we've created in our mind when the game is released...whenever that may be. Look for more on APB in the near future.

133 Comments

  • isshiah

    Posted Jun 17, 2010 5:16 pm GMT

    the xbox logo was on the trailer i saw so i hope i comes to the console. the customisation options are awesome.

  • lilbadboy1430

    Posted May 6, 2010 3:24 pm GMT

    I gotta say it....This game game would have topped all if it was for the xbox 360 PC and ps3. I mean come on the guy who created GRAND THEFT AUTO MADE THIS GAME!!!! I would get it but it's not for the xbox 360 or ps3 what they should at do is make the game for xbox360 and ps3 then publish it later. Come on you know you agree with me

  • carbon247

    Posted Apr 1, 2010 1:40 am GMT

    is there a beta we can play to try the game

  • chilly-chill

    Posted Mar 30, 2010 1:14 pm GMT

    we should get a petition going for it to be released on 360 as well, that way the developer can get an idea of the fan base and profit margin.

  • Rafiky77

    Posted Mar 23, 2010 3:56 am GMT

    i am beta testing APB, have been for a few months, ofcourse its all under NDA at the moment, but it is superb!

  • chilly-chill

    Posted Mar 19, 2010 2:46 pm GMT

    Two words that describe this game....."Tremor Brothers"

  • edgiz99

    Posted Mar 18, 2010 11:27 am GMT

    the xbox couldnt handle more than 32 players online so i doubt its commin to xbox

  • Barighm

    Posted Mar 17, 2010 12:11 pm GMT

    Player driven quests...okay, that is a cool concept. The criminals get out of control? Enforcers get special quests only available in such a situation. Enforcers overpowering the criminals and enforcing their brand of oppression? Criminals get special missions that only appear in that situation.

  • StiffZombie

    Posted Mar 17, 2010 10:09 am GMT

    This is one of those games that sounds too good to be true. I've been following it for the past year and I haven't seen one video or any kind of demonstration. We'll see. I hope it turns out to be as epic as it sounds.

  • xMagic1Luigix

    Posted Mar 17, 2010 7:29 am GMT

    Musical Equivalent of Teabagging? Hmm... This game now has my attention.

  • caityful

    Posted Mar 17, 2010 5:37 am GMT

    I agree with Alex_09. If it's not an xbox release, forget about it.
    Looks good, but I'm not about to start PC-ing it up for it.

  • Alex_09

    Posted Mar 16, 2010 10:23 pm GMT

    This feels like age of conan... I doubt I'm going to keep tracking this, an xbox release seems less likely every day.

  • Io_ACE_oI

    Posted Mar 16, 2010 7:17 pm GMT

    @lokfan... PC or 360? It will be on BOTH.

  • Io_ACE_oI

    Posted Mar 16, 2010 7:15 pm GMT

    I hope it has some structure. Grand Theft Auto 4 online had cops and robbers and it was horrible. Mainly cause everyone just ran around doing their own thing. I will keep this game on the radar for sure. Graphics are looking pretty good so far so I can't wait!

  • lokfan

    Posted Mar 16, 2010 5:37 pm GMT

    is this 360 or pc?

  • PS3MATRIX

    Posted Mar 16, 2010 3:59 pm GMT

    WATCH THIS ON YOU TUBE ITS AWSOME

  • NND1

    Posted Mar 16, 2010 1:00 pm GMT

    This game has been in the works for like FOREVER NOW!!

  • samsomah

    Posted Mar 16, 2010 10:48 am GMT

    anyone know way to get beta am rely want badly

  • SweetVibes118

    Posted Mar 16, 2010 10:42 am GMT

    Dang, I was stoked until now. TheVlaka, i think your right.

  • TheVlaka

    Posted Mar 16, 2010 4:09 am GMT

    and trusting gamespot mmo previews has paid off in the past...NOT.

    Take Champions Online, Aion and that crappy Aussie made one. Hyped up by gamespot but ended up fail.