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FFXIII director intends to keep series story-driven

GDC 2010: Director Motomu Toriyama shares his experiences and offers a postmortem on the recently released Final Fantasy XIII.

Who Was There: Director and scenario writer Motomu Toriyama from Square Enix went over the crystal mythos and shared his thoughts on the direction of Final Fantasy.

What They Talked About: Motomu Toriyama began his 2010 Game Developers Conference session by introducing himself and then telling the audience that Final Fantasy XIII, which launched March 9, is selling well across North America and Europe. As a scenario writer for Square Enix, Toriyama joined the company in 1994, around the time when Final Fantasy VI was launched.

Shortly after he began, he remembered meeting with the entire development team of 40 people, including the founding fathers of Final Fantasy: creator Hironobu Sakaguchi, character designer Tetsuya Nomura, and producer Yoshinori Kitase.

Toriyama explained that, at the time, it was a brainstorming session for Final Fantasy VII, and members of the team would present their ideas to everyone. There were no story- or battle-specific job titles to assign to anyone. It boiled down to whoever had the best idea and was able to present it with the most enthusiasm. The basic storyline was determined by Sakaguchi, Nomura, and Kitase, and everyone else would provide their input.

As a new employee with no experience making games, Toriyama was assigned to work on Bahamut Lagoon and was in charge of scenarios and cutscenes. He reflected how things were more flexible back then and that there was a lack of integrity. At that time, Square helped employees learn the skills and techniques that they would need to grow. Once the number of developers reached 200, specific jobs were formed to establish order.

When Square merged with Enix, there were a lot of new employees to train and more platforms to build on when the Nintendo DS and PSP were released. Toriyama put together and directed a team of scenario writers and began to work on a number of projects, which included the Crystal Chronicles series and Dissidia Final Fantasy.

With the introduction of voice acting, Toriyama said that the scripts needed to be more sophisticated, so they hired more professional writers and attempted to improve the overall scenario quality.

Before jumping into the next part of his presentation, Toriyama played the European and North American versions of the Final Fantasy XIII commercial.

The original purpose of the session was to go over the crystal mythos of Final Fantasy XIII, which, he said, began five years ago. He explained the crystal mythos as a story that portrayed the history between gods and humans that is told from a human perspective. Even though the story is original, he compared it to Greek mythology and mentioned that there is a sequel that he can't quite talk about yet.

Fabula Nova Crystallis is the name that is given to the crystal mythos that serves as the backdrop for Final Fantasy XIII, Final Fantasy Versus XIII, and Final Fantasy Agito XIII. Toriyama stated that the mythology doesn't become an obstacle when working on a new game or sequel because the gameplay, characters, and story will be different each time.

In the next part of his session he went over the specifics of Final Fantasy XIII and the two worlds within, the primitive Gran Pulse and the high-tech Cocoon. The two worlds are governed by gods who are at odds with each other. Toriyama explained that the theme of the game is about going against fate and that he wanted the players to be able to relate to the characters and their struggle.

He went on to explain that Final Fantasy XIII is like the television series Lost, with character flashbacks and unknown factors. This formula is different from a typical Japanese role-playing game in that it's more focused around a group dynamic.

The next part of the presentation was a postmortem, where Toriyama talked about how it took much too long for development because of the emphasis on cutscenes. He explained that the scenarios needed to have the highest quality and were treated like an animated film.

His Power Point presentation listed the level design methodology that he followed, which involved deciding the total number of in-game battles, dividing the battles among game locations, determining spacing between battles, and then finally inserting an event in every three to seven battles.

Priority is set for cutscene locations because the number of people involved with the art makes it difficult to go back and make the necessary changes. The intention was to make Final Fantasy XIII a cutscene-driven game.

Toriyama addressed the criticism on the lack of towns, saying that he wanted to prioritize monsters and main characters so that the extra non-player characters and text were reduced.

He went over some focus-group data that was collected in Japan and the United States, and it seemed that the Japanese audience liked the story and characters more than the American audience. He felt like the team made the right choice by focusing on cutscenes and the battle system, because players in both regions responded well in those categories.

The scenario writer concluded his presentation by discussing the future of Final Fantasy and said that the team intends to use the best technology out there. He also indicated that there may be a shift to interactive cutscenes. As an example, he said that hopping along the backs of a thousand flying dragons would be "great fun."

Toriyama also compared Japanese RPGs to Western RPGs by using screenshots of Hit Man and Tomb Raider as examples. His point was that in Western games, the game is played through the player's perspective, not the character's. In Japanese RPGs, the view is a third-party bird's-eye view. He said that in Japan, people want to see a film and not necessarily identify with the character but observe and enjoy the movement and emotions of the character. The Japanese feel comfortable as third-party bystanders.

As for the question of whether Final Fantasy should be an open-world or story-driven experience, Toriyama said that open world does offer more freedom, but it depends on the balance. In Final Fantasy XIII, the human drama was portrayed through cutscenes, but if it were to be in a free, open world, it would increase the number of cutscenes, which in turn means more scheduling and more resources and could mean a decline in quality. He said that for future games, it will be up to the scenario writers and designers to try to increase the freedom, but Final Fantasy will always focus on the story.

Quote: "It will continue to change for each product, but the ultimate technology will be pursued and it will remain a magnificent global story centered on human drama. This will be applied to every Final Fantasy story. I promise we will protect this trend, but no one can predict the future." --Motomu Toriyama, scenario writer on the future of Final Fantasy.

Takeaway: Cutscenes and story are still the focus for the series, and it doesn't look like Final Fantasy is going to change drastically anytime soon.

357 Comments

  • noodlzethegreat

    Posted Jan 6, 2012 7:08 am GMT

    can we just get versus allready.. and a final fantasy 7 remake.. with interlude n after years such as the final fantasy 4 complete collection.. can i get n amen?

  • Naicco

    Posted Jul 17, 2011 6:25 am GMT

    Nomura and Versus dont mix, just saying...

  • Ryan6969

    Posted Jan 20, 2011 7:15 pm GMT

    Square/Enix: Have all the programmers that made all those great FF's in years past retired??
    Looks to me like its become a watered down corporation with a group of young programmers looking to impress people with their graphics and visuals, rather than with immersive gameplay. The days of squaresoft being a gumball machine manufacturer/seller on the verge of bankruptcy making a last ditch effort at a great original video game "Final Fantasy" are over. Welcome to capitalist Squaresoft!!
    (go back to unassigned roles... Obviously the employee's making the storyline and characters aren't suited for that role. Having EVERYONES input in the company obviously has produced better results in the past)

  • Ryan6969

    Posted Jan 20, 2011 7:15 pm GMT

    Final fantasy XIII was a HUGE disappointment for me. Like some fans of the series, I have been an ultimate FF fan since FFI (the NES version, I've since bought every other FF THE DAY it came out since then).
    FFII on SNES was definately breakthrough at the time... LOVED the game.
    FFIII just left me in awe.
    FFVII left me speachless... ultimate RPG in my opinion!! (wheres the PS3 remake already?!?!?!)
    FFX was good, but I was really alarmed at the direction they were taking. Without reiterating everyone elses opinion of linear play, blah blah blah, this was the first FF that started this and I hoped they realized their mistake. THEY DID NOT!!

    HERE'S THE MOST VALUABLE ADVICE SQUARE ENIX COULD GET FROM ONE OF THEIR MOST FAITHFUL FANS!!
    Instead of combining the elements of FFX and FFXII, which you did for FFXIII..... WHY DON'T YOU COMBINE THE ELEMENTS OF FFIII and FFVII??? THE TWO BEST ONES OF THE SERIES??? VII was a best seller of the series, and if im not mistaken, FFIII on the SNES did extremely well as well.

  • byrt

    Posted Jan 4, 2011 1:42 pm GMT

    After playing FFXIII, I can now mash X like nobody's business!

    In all seriousness though, I really wanted to like this game, but I just couldn't get myself to finish it due to its linearity and uninteresting story. It barely qualifies as an RPG due to its battle system. Never at any point did I feel like my choices had any sort of impact in the game. In reality, it's just the most advanced corridor simulator ever made.

  • theGrynch

    Posted Dec 26, 2010 6:45 am GMT

    I'm playing through FFXIII right now, and honestly, I'm really bothered by it. Not by the gameplay, because I think it's quite good and balanced, but the dialogue and characters... They're awful! Maybe I just never realized how bizarre and awkward Japanese games can really be, but the characters and their energy is just so... weird! All the overwrought gestures and mannerisms, all the needless voicings... Perfect example, SPOILER WARNING!!!: After crash landing on Pulse, when Hope is missing, when they run up to him during the cutscene, EVERYONE makes some sort of sound while they run... WHO DOES THAT?! It's so needless. It's everyone in the game. It's just too much for me. I hope it's less obtrusive in future installments.

  • firedragons5253

    Posted Oct 25, 2010 6:32 pm GMT

    I know Mr. Nomura will not fail us!!!!!

  • gridsinister

    Posted Sep 18, 2010 7:03 pm GMT

    "He said that in Japan, people want to see a film and not necessarily identify with the character but observe and enjoy the movement and emotions of the character. The Japanese feel comfortable as third-party bystanders." That statement should be an insult to the Japanese.

  • Sleepygamer

    Posted Sep 8, 2010 12:13 pm GMT

    i love it

  • MrHanky35

    Posted Sep 7, 2010 9:25 pm GMT

    i love FF, played all the main games and about half of all the sub games, and a great many Square/Square enix games. I am not happy with the direction its heading however. Cutscenes are great, the combat is great, but the characters are not, the story is so so, and its way way too liner. "thats what the jp like," is a poor statistic, when you look at Squares best hits, none were this liner, and all scored better then 13. i still enjoyed 13, i rented it, and i dont plan on purchasing a FF till they break this liner "trend."

  • BlackBaldwin

    Posted Aug 21, 2010 11:26 am GMT

    FF13 was super boring and I actually looked forward to playing it... Maybe versus will be better but I doubt it... Not preordering anything this time I'll wait for the review first....

  • bisonfan2010

    Posted Aug 18, 2010 6:28 am GMT

    you know instead of combining what X and XII were...couldn't they just copy one or the other and make the storyline great? Seriously both of their fighting systems are 20x better than XIIIs

  • bisonfan2010

    Posted Aug 18, 2010 6:24 am GMT

    got 24hours into gran pulse...cuz i thought thats when the fun begins...heck no! Normal battles can last up to a half hour when you get that far...WTF!?!? so leveling up takes forever and the fact that i'm stuck at the frickin tower boss battle that one hit kos my entire team at the start of battle........yeaaa but I saved money by switching to GEICO at least.

  • andymilonakiss

    Posted Aug 17, 2010 10:30 pm GMT

    im a huge ff buff and i thought 13 was a good GAME, not a good FF GAME. i missed the days when summons were just videos with ultimate powerful attacks....

  • The-MightyGypsy

    Posted Aug 17, 2010 11:22 am GMT

    "They hired professional writers" Really!? My two-year old little brother could write a better story, better characters and better dialouge.Did i mention the fact that he's two years old?

  • MaddogQ80

    Posted Aug 4, 2010 8:30 am GMT

    agreed

  • OniSwordsman

    Posted Aug 2, 2010 11:20 pm GMT

    scratch the i dont, forgot to edit before finishing. but yes i only hope that this one isn't as disappointing like the last.

  • OniSwordsman

    Posted Aug 2, 2010 11:10 pm GMT

    FFXIII to me was quite a disappointment, the graphics were great story was alright but nowhere near what it usually is, it felt too distant. Forced to control only one character and if they die its all over... what the hell were they thinking? they speak of a third party experience and yet they narrow down the character choice to the most likely to survive.. which was usually the main char, while at the same time making us feel distant with "auto-battle", as well as the disjointedness of giving us zero control over our chars feet. i dont i am hoping that Versus will redeem the final fantasy series. With the crisis core and KH teams working on it i think we may just see a fresh new battle system, that which incorporates more of what you see in the cutscenes as well as the individuality of the chars in their attacks as well.

  • Granpire

    Posted Jul 30, 2010 2:13 pm GMT

    I'm afraid that we won't see Agito. No signs of life for some time now.